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Old 05-07-2003, 04:22 PM   #1
bdos
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Experience with Aggression?

Wondering if any of you have tried the new NC-compatible v1.07 of BlitGames' Risk clone, Aggression?

Checking out the Read Me file, it sounds like it's still pretty buggy and with the Cinema version at around 1.25MB (which they say can't be run from a card), that's a big investment from our precious built-in memory.

Firsthand feedback anyone?
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Old 05-07-2003, 05:21 PM   #2
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I use to have a problem with Aggression but after a 12 step program and some medication I am doing much better...


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Old 05-07-2003, 06:16 PM   #3
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NC? is that a new clie?

I have been using the beta version of 1.07 on my NX for about a week now and haven't noticed a single bug. Runs perfectly and the cinema mode is incredible. The game is awesome. I like it a lot better than World War. I use powerRUN to move the game and cinema file to MS and it works great. Don't have to invest precious RAM then.

I highly recommend this game. It looks absolutely incredible and plays amazingly well.
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Old 05-07-2003, 06:21 PM   #4
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You can also put both Part 1 and part2 files in /Palm/Launcher and run the part 2 file.

I put part 1 in /Palm/Launcher and part 2 in my PiDirect directory and it runs fine.

The program itself is quite stable for me. I had a few issues with the Advanced AI and a game with all AI occasionally freezing (a tap on the screen fixes that though) but this latest version clears those up.
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Old 05-08-2003, 03:55 AM   #5
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and I've been playing Agression on my NX for about a day without any crash
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Old 05-08-2003, 09:27 AM   #6
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Yup, it's worth it if you like this type of game. The developers are very responsive and I expect many new releases with improvements in the near future.

BTW, I also run it using PowerRun which is an indispensible program for the NX, IMO due to the low amount of RAM available.

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Old 05-08-2003, 10:40 AM   #7
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I too have had very vew problems with the 1.07 on my NX70V and look forward to the additional features available in upcoming releases.
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Old 05-09-2003, 12:31 AM   #8
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I'm kinda new to the "risk" style game, but I do like this one alot. One question to the seasoned Aggression gamers though, I understand that I get 3 men per turn, and this increases based on the number of territories and continents I have, so it's ok when I'm doing well (ish) I start receiving 8 (or so) men. But every now and then I get "place 43 of 43 men"? The upeer limit is set on the aggression (I guess to 40) so do you receive 10 extra men for each aggression point of what? I don't seem to understand the way it works?

Anyone any help to offer?

Thanks alot.
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Old 05-09-2003, 05:55 AM   #9
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Quote:
Originally posted by T800
I'm kinda new to the "risk" style game, but I do like this one alot. One question to the seasoned Aggression gamers though, I understand that I get 3 men per turn, and this increases based on the number of territories and continents I have, so it's ok when I'm doing well (ish) I start receiving 8 (or so) men. But every now and then I get "place 43 of 43 men"? The upeer limit is set on the aggression (I guess to 40) so do you receive 10 extra men for each aggression point of what? I don't seem to understand the way it works?

Anyone any help to offer?

Thanks alot.
T800


1 Aggression point is earned every turn that you attack. When you have at least 3 aggression points the game will decide when to give you an aggression bonus from them. You can get the bonus when you have 3, 4, or 5 aggression points but the computer decides at which number to give you the bonus.

I skimmed the manual but I haven't figured out how the game calculates how many armies you get from the aggression bonus. The other thing I read was that the number you get increases every time someone (you or computer) gets an aggression bonus.

I don't think the number of men you get from the aggression bonus has anything to do with the number of countries and continents you own. I have forced an opponent down to one country before, and then all of a sudden it gets 400 men and captures some back
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Old 05-09-2003, 06:21 AM   #10
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Hmmmm, thanks rhart00.

I've had a similar problem with the seemingly weak army suddenly giving it the large one and opening up a can of wup *** on me!

If the developers are reading this - how about a support forum on your webste like other developers do, where we can ask these questions, and you can reply.

Regs
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Old 05-09-2003, 06:38 AM   #11
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I am actually in frequent contact with the developer and there is a real chance that he might post messages on one of the forums here at Clie Source to keep everyone informed. I can't make promises to him but he seemed keen on the idea when I mentioned it to him yesterday...
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Old 05-09-2003, 07:31 AM   #12
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he seems like a pretty nice guy. very responsive and helpful
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Old 05-09-2003, 08:36 AM   #13
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Re: Running From Card

We don't officially condone it, but you CAN run Aggression from a card.

However, occassionally, exiting the game after running from a card can cause a crash, needing a soft reset. It's rare, but it happens. So if you have a paper clip handy, go for it. <Don't risk this on an airplane ride...>

Also, we will be implementing dynamic compression on the graphics possibly as soon as version1.09, which will cut the size of the game down.
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Old 05-09-2003, 08:42 AM   #14
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How Aggression Points Work...

The details of Aggression points are complex, which is why they are mainly hidden from the player:

Whenever you manage to take over at least one country in a turn, at the end of that turn you will receive an Aggression Point.

If you completely kill off another player, you get his Aggression points immediately.

At the beginning of a turn, if you have 3-5 Aggression points*, you may turn in three of them for more men. If during a turn, you amass 6 or more points (by killing a player) you may turn them in immediately for men.

The amount of men you get for a set of Aggression points goes up every time a person turns in a set. The pattern is 4,6,8,10,12,15,20,25,30,35,40...

If LIMIT AP VALUE is chosen, it caps at 40, else it goes ludicrously high.

* See next post
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Old 05-09-2003, 08:51 AM   #15
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When can you turn in APs?

There is a big "bag" of 44 Aggression Points. The bag contains 14 red points, 14 green points, 14 blue points, and 2 white points (wild).

Each time you are awarded an Aggression point at the end of a turn, one point is selected randomly from the bag. When all 44 are used up, the bag is refilled and shaken strongly.

To turn in 3 points, they must be 3 of the same color, or 3 different colors. If you get a white point it is wild and will take on whatever color lets you turn in cards the fastest.

If you have 5 points, there will always be at least 3 of the same color or 3 or different colors. If you have 3 points including a "wild" white point, there will always be 3 of the same or different.

If you have 6 or more points, you can possibly turn in two consecturive sets and get an enormous amount of men. This will only occur if you kill someone off.

All this complexity merely determines your odds of turning in a set early. But all it really means to you, the player, is that you might get to turn in your APs by your 3rd turn, and at worst once you get 5, you WILL turn them in. And that killing off a player can be the most important strategy of the game. And that if you don't choose LIMIT AP VALUES, than Aggression Points will be all that really matters in the game.

It's important to watch the number of APs the enemies have for this reason. You need to catch when they might become suddenly strong, and catch when it is VITAL that you kill off an enemy and get his points before someone else does.
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